Tutorial I: Exporting a MorphingMesh

Original Maya scene Exported M3G scene Instructions, explanations

Download original Maya 6.0 scene

M3GExport Limited result (333 KB)
M3GExport Standard result (25 KB)

Special exporting options (Standard Edition):

  • Scene Options:
            Background = false
  • Precision and Compression:
            Triangle strip indices = Implicit
            Keyframe encoding = float (Sun Wireless Toolkit compatibility)
  • Image2D/Texture2D Options:
            Maximum image size = 64x64
  • Mesh Options:
            Vertex Colors = false
  • MorphingMesh Options:
            Vertex Normals = false
            Vertex Colors = false
            Texture Coordinates = false
  • PolygonMode Options:
            Polygon Culling = Front face
            Perspective correction = true
  • Tutorial II: Skeletal animation

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.0 scene

    M3GExport Limited result (629 KB)
    M3GExport Standard result (133 KB)

    Special exporting options (Standard Edition):

  • Scene Options:
            Background = false
  • Precision and Compression:
            Keyframe encoding = float (Sun Wireless Toolkit compatibility)
  • Image2D/Texture2D Options:
            Maximum image size = 64x64
  • Mesh Options:
            Vertex Colors = false
  • PolygonMode Options:
            Perspective correction = true
  • Tutorial III: Using prelight objects

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.0 scene

    M3GExport Standard result (5 KB)
    It's not possible to export prelight objects with M3GExport Limited.

    Special exporting options (Standard Edition):

  • Scene Options:
            Background = false
  • Mesh Options:
            Vertex Colors = true (Important!)
            Texture Coordinates = false
  • Material Options:
            Vertex Color Tracking = true (Important!)
  • PolygonMode Options:
            Polygon Culling = Front face
  • Tutorial IV: Camera and Light animation

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.0 scene

    M3GExport Limited result (194 KB)
    M3GExport Standard result (3 KB)

    Special exporting options (Standard Edition):

  • Scene Options:
            Background = false
  • Precision and Compression:
            Keyframe encoding = float (Sun Wireless Toolkit compatibility)
  • Camera Options:
            Export Perspective = false (we have our own camera)
  • CompositingMode Options:
            Blending = ALPHA
  • Mesh Options:
            Texture coordinates = false
            Vertex Colors = false
  • Tutorial V: Multi-texturing

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.5 scene

    M3GExport Limited result (82 KB)
    M3GExport Standard result (5 KB)

    Special exporting options (Standard Edition):

  • Multi-Texturing Options:
            Color texture blending = DECAL
  • Tutorial VI: Polygon-level shading on instanced meshes

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.5 scene

    M3GExport Limited result (132 KB)
    M3GExport Standard result (6 KB)

    Special exporting options (Standard Edition):

  • No special option was used.
  • Tutorial VII: Transparency

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.5 scene

    M3GExport Limited result (142 KB)
    M3GExport Standard result (6 KB)

    Special exporting options (Standard Edition):

  • CompositingMode Options:
            Blending = ALPHA
  • Transparency Options:
            Export as = Node ALPHA
  • Tutorial VIII: Blendshape with deleted targets

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.5 scene

    M3GExport Limited result (78 KB)
    M3GExport Standard result (7 KB)

    Special exporting options (Standard Edition):

  • Mesh Options:
            Vertex Colors = false
  • MorphingMesh Options:
            Vertex Normals = false
            Vertex Colors = false
            Texture Coordinates = false
  • Tutorial IX: Smooth skinned skeleton with baked vertex colors

    Original Maya scene Exported M3G scene Instructions, explanations

    Download original Maya 6.5 scene

    M3GExport Limited result (451 KB)
    M3GExport Standard result (63 KB)

    Special exporting options (Standard Edition):

  • Mesh Options:
            Vertex Colors = true (Important!)
            Texture Coordinates = false
  • Material Options:
            Vertex Color Tracking = true (Important!)