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Tutorial I: Exporting a MorphingMesh
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Original Maya scene
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Exported M3G scene
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Instructions, explanations
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Download original Maya 6.0 scene
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M3GExport Limited result (333 KB)
M3GExport Standard result (25 KB)
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Special exporting options (Standard Edition):
Scene Options: Background = false
Precision and Compression: Triangle strip indices = Implicit Keyframe encoding = float (Sun Wireless Toolkit compatibility)
Image2D/Texture2D Options: Maximum image size = 64x64
Mesh Options: Vertex Colors = false
MorphingMesh Options: Vertex Normals = false Vertex Colors = false Texture Coordinates = false
PolygonMode Options: Polygon Culling = Front face Perspective correction = true
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Tutorial II: Skeletal animation
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Tutorial III: Using prelight objects
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Original Maya scene
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Exported M3G scene
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Instructions, explanations
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Download original Maya 6.0 scene
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M3GExport Standard result (5 KB)
It's not possible to export prelight objects with M3GExport Limited.
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Special exporting options (Standard Edition):
Scene Options: Background = false
Mesh Options: Vertex Colors = true (Important!) Texture Coordinates = false
Material Options: Vertex Color Tracking = true (Important!)
PolygonMode Options: Polygon Culling = Front face
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Tutorial IV: Camera and Light animation
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Original Maya scene
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Exported M3G scene
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Instructions, explanations
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Download original Maya 6.0 scene
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M3GExport Limited result (194 KB)
M3GExport Standard result (3 KB)
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Special exporting options (Standard Edition):
Scene Options: Background = false
Precision and Compression: Keyframe encoding = float (Sun Wireless Toolkit compatibility)
Camera Options: Export Perspective = false (we have our own camera)
CompositingMode Options: Blending = ALPHA
Mesh Options: Texture coordinates = false Vertex Colors = false
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Tutorial V: Multi-texturing
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Tutorial VI: Polygon-level shading on instanced meshes
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Tutorial VII: Transparency
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Tutorial VIII: Blendshape with deleted targets
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Tutorial IX: Smooth skinned skeleton with baked vertex colors
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